﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

namespace Invini.System.Structures
{
    [StructLayout(LayoutKind.Sequential, Pack=1)]
	public struct LUIDAndAttributes {
		/// <summary>
		/// Specifies an LUID value.
		/// </summary>
		public LUID pLuid;
		/// <summary>
		/// Specifies attributes of the LUID. This value contains up to 32 one-bit flags. Its meaning is dependent on the definition and use of the LUID.
		/// </summary>
		public int Attributes;
	}
}
